Showing posts with label linden labs. Show all posts
Showing posts with label linden labs. Show all posts

Thursday, 4 April 2013

Team Fire's Fun House

After watching Grand Designs, I decided to invest in a sweet little piece of virtual land. Since we can't build it in real life, we'll build it in Second Life. And I hadn't realised how affordable Second Life land was in the rolling auctions - for about L2500 (approx USD10) I got a simple 512m sq plot (my land tier limit) on the side of a mountain by the seaside. Seemed like a good kickstart for practicing some building and scripting. I don't know if thats a good price in the Second Life land auctions since I haven't watched the numbers for long, but it seems reasonably affordable as the startup cost to embark on this game. A GAME WITH NO RULES...

Introducing the site of TEAM FIRE's NEW FUN HOUSE:

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Okay nothing has been built yet but we have grand designs for a skybox/sandbox of some sort... in the meantime, I rezzed up a giant flower that rotates. I mean, obviously, it can be really hard to find our precise plot on the mountainside if there isn't some giant spinning psychedelic flower floating over it. And so we sat on top of the giant flower on the mountainside and admired the view...

ALSO...

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OH and we also met our hunky tattooed neighbour, who is probably going to start up a chain of sexy nevada-style casino brothel skyscrapers next to us. He probably thinks we're a bunch of inexperienced tools, wiling away our days, sitting on a giant retarded flower next to his plot...

BUT I'LL BET OUR FLOATING FUN HOUSE WILL BE MORE FUN THAN HIS CASINO SKYSCRAPER!

I've decided to seperate my SL from my RL interests, so for those interested in following our building progress and other tips/notes on Second Life Building, you can visit our other building blog at teamfirefunhouse.blogspot.com

Monday, 25 February 2013

Patterns: A 3d sandbox world building game

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Everytime I have a spare moment to do… well… nothing, it seems I end up going to Second Life. I suppose I've played SL for roughly 6 years now, on and off. [See also: iggydix.blogspot.com and secondlifemonster.blogspot.com] I guess its a kind of pointless, aimless wandering game. Which suits me fine. I don't know how other people use it, but if I didn't have an interest in building/3d modelling or programming or virtual spaces, I don't think I would have stuck with casually playing this game so long.

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For some reason, despite having a fairly nice little gander about, I kept having intermittent problems rezzing up normally, and instead of looking like a white statue as I had planned, I looked more like a moire pattern. I also kept losing my connection whilst repeatedly trying to TP to the Kowloon parcel I had once visited a long time ago. During the downtime, I saw a small advert on the SL startup screen about a new game also produced by Linden Labs…

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A few minutes later (and US$ 9.95 poorer), I had bought an activation key and was up and running with PATTERNS. Visually, it reminds me of Minecraft-meets-Flatland's aesthetic. I'm sure detractors will complain that the gameplay does have a semblance to Minecraft in the "mining" process, but the rest of the game's objective is quite different.

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Despite looking very "simple", the pieces rely on a realistic physics and fluid/particle system. And as you build simple bridges or structures or even bombs, you have to find the right kind of material that will not collapse on itself depending on what you are trying to build with it. And unlike Minecraft, there are no Zombies or Creepers about to come to eat you when the sun sets. Its just a big happy sandbox for discovering materials, exploring floating islands by slowly building bridges to cross over to them, and building more and more complex 3d polyhedras out of triangles and squares.

Basically, its like Minecraft minus all the parts of Minecraft's gameplay that annoyed me (i.e.: being eaten suddenly) - multiplied by a mathematics/geometry puzzle. Because oh yes, trust me, you're going to have to figure out how to quickly fit a tetrahedron with a goddamned square pyramid to form a flat plane in order to get to the other island. And then you'll probably want to make more Patterns in the library within the game to order to automate your building process…

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The game is blest with amazing environmental light - Linden has really got WindLight down pat, because the environmental light is absolutely gorgeous and brilliant for what seems on first sight to be such a simple game that is entirely built of squares and triangles. In Patterns, the sun and the moon will rise and set in quick succession; you can see the rays of light come into the structures whilst you're inside mining for materials.

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You can download Patterns here. This is an early launch called Genesis Release (public alpha) and its available on the site or via Steam for US$ 9.95. More info on building is on the Build Patterns Wiki.

ADDENDUM - More about Building BOMBS

Contact Bomb


Brimstone Bomb

The simplest bomb consists of 1 Brimstone cube + 1 Brimstone square pyramid + 1 Starene square pyramid. It will explode when you touch it on the second time. You can stand on it and the explosion itself will not hurt you, but it may throw you off the thing you are standing on and you might shatter into pieces. Its a quick way of harvesting Unbreakable materials.

Rocket Bomb


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The Rocket Bomb consists of 2 Brimstone cubes + 1 tall Rubble square pyramid. The rocket will fly once constructed, for the length of approximately 60 squares and then explode. From experience sometimes it explodes even sooner than you would expect if you are hoping to arc it into the air and have it come down again. If you have shot it in too wide an arc it will almost always certain explode in mid-air, so be warned. Once I bombed the Floating islands in Barren Plains so much that... THE MOUNTAINS OF BRIMSTONE, STARENE AND CLAY COMPLETELY FELL OFF. THEY STOPPED FLOATING! Which brings me to the question: WHY DO THE FLOATING ISLANDS FLOAT? WHAT KEEPS THEM THERE???

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